9/16/2023 0 Comments Armed fantasia![]() ![]() ARMs are almost like another character in the story this time around. Equipping a Staff ARM will allow your character to use elemental magic. Equipping a Gun ARM will make your character faster. So by equipping them, not only do you get stronger, but your Role will change. ARMs can have a max of 10+ skills on them. In this game, ARM stands for “Aether Reaction Maximizer” and is a new word made specifically for Armed Fantasia. I think this will bring a sense of tension to battles that weren’t in the Wild ARMs series. The most basic way to use it is to prevent an enemy Order Chain, but you’ll have to really pay attention to what’s going on and activate it in real-time. You can use it like in the video to get out of danger. These can be activated during enemy actions or party actions, interrupting anything at any time. After that, about 50 seconds in, a Force Break is activated. Your party gets multiple attacks off without the game slowing down, and you get to do more damage. At about 42 seconds, an Order Chain activates. If you check the promotional video, you’ll get a good idea. How will the ARMs in Armed Fantasia differ from the ARMs in Wild Arms?Īt its core, it is a turn-based command-style battle system. The more support we get from backers, the more exploration and whatnot we’ll be able to include in the game!Ĭould you tell us more about the battle system and how the “Order Chain” and “Force Break” systems will give the turn-based combat a “faster tempo”? We also noticed Wild Arms and Armed Fantasia have the characters equip weapons called ARMs. Even if you decide to stop progressing in the main story, we plan on having side quests and dungeons and whatnot for players to have fun with. For there to be some big secret behind it all.īut just as you can see in the promotional video, we want the world map to be very big. For the world to get more and more like a wilderness. ![]() In part, we intentionally didn’t go with an open-world design because we wanted the story progression to be dramatic. Does this mean there will be a lot of exploration? Is it safe to assume the game is going to be designed as an open world?Īrmed Fantasia is a story-driven JRPG, rather than an open-world game where you can go anywhere you want to or where progress is left up to the player. The Kickstarter mentions that Armed Fantasia is that it will have a traditional RPG world map which isn’t used as often in recent games. We’re doing our best to give all of that a modern upgrade. But we can’t keep the same gameplay style or amenities from that era. We’re trying to recreate the fun from JRPGs in that era. And that’s because one of our major themes is “reproducing the 90s JRPG feel”. But we’re keeping up on recently released games. ![]() Saying a game influenced our game has a bit of a grandiose sound to it. It’s interesting because it’s almost like a parallel world that we’ve created.īesides Wild Arms, was there any other game that you guys pick as inspiration during the development process? ![]() That setting gives me more freedom with what I can do. But with Wild ARMs and Armed Fantasia, we take pop culture like Japanese manga and anime and combine them with the Wild West. The Wild West genre is pretty ordinary, and not very rare. What do you think makes this setting so interesting for an RPG?īecause I added Sci-Fi and Fantasy elements to classic Wild West themes. Follow us on Twitter Follow and Tweet us Tweet to Wild Arms and Armed Fantasia have a unique “westernpunk” inspired setting. ![]()
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